The Book & Its Companion Guide

Designing Culture

Why leaders get the culture they have — and how to design the one they want.

75,000+
Employee-driven improvements a year, up from about five
Shingo Prize
Awarded for the culture built at US Synthetic
20+ Years
Building continuous-improvement cultures
The Companion Guide
The Experience Guide
Activities for building a culture of continuous improvement.
Eric Pope
Designing Culture
Why leaders get the culture they have, and how to design the one they want.
The Core Idea

Culture isn't a mystery, and it isn't luck.

It's the direct, predictable, designable output of what leaders repeatedly say and do.

If you want different results, you don't need a new slogan or a new initiative — you need to change what you repeatedly do, and understand deeply enough why it works so you can teach it to others. Designing Culture is the why and how behind that work: twenty years of building continuous-improvement cultures — including the transformation at US Synthetic that grew employee-driven improvements from about five a year to over 75,000, and later coaching the enterprise-wide ChampionX Way — distilled into principles any leader can apply, starting tomorrow morning.

How Culture Actually Gets Made

Experience shapes belief. Belief drives behavior. Behavior produces artifacts.

Leaders create repeated experiences for their people, whether they mean to or not. Those experiences shape what people believe. New beliefs drive new behaviors. New behaviors produce new artifacts — new systems, tools, and results. Change is usually attempted backward: mandating a new artifact without ever touching the belief underneath it, which is why so many initiatives quietly fade.

Design the experience, and the belief, the behavior, and the results all follow.

Two conditions make this chain possible at all: respect — the recognition that it's all about the people, which creates the psychological safety required for anyone to surface a real problem — and humility — a leader's willingness to believe the people closest to the work know things they don't. Without both, the rest of the book is tools sitting on infertile ground.

Five principles of excellence

Three systems, held together by discipline

These principles become daily practice through three systems every leader can build inside their own team.

1

Run the Business

Make winning or losing visible, in real time, to the people doing the work.

2

Improve the Business

A formal, cadenced pathway for ideas — so a good one always has somewhere to go.

3

Develop People

Elevate belief first, through Hear, See, Do, Teach — and behavior follows.

Management Discipline is the fourth element that keeps the other three alive — a leader's own repeated, disciplined presence. Skip it, and every system quietly decays.

The destination

Everything in the book points toward one outcome — a workforce that is:

Aligned

Every employee connects daily work to purpose, business strength, and customer value.

Engaged

Every employee actively participates in improvement as a normal part of the job.

Empowered

Every employee has the skill, desire, and structure to solve problems and improve their own work.

Aligned, engaged, empowered people are a strategic advantage that cannot be bought and cannot be quickly copied — only built, deliberately, one designed experience at a time.

Two Books, One Journey

Read it. Then go do it.

Designing Culture and its companion Experience Guide are built to be read together, not one instead of the other.

The Book

Designing Culture

The why and the how.

Explains the principles — why culture forms the way it does, and the chain every leader can use to design it on purpose. This is the book you read to understand the reasoning behind every activity in the companion guide, and to build your own vision of what your culture could become.

Request the Book
The Companion Guide

The Experience Guide

The what to do.

Turns every principle in the book into a practical activity you can run with your team this week — more than twenty activities and a full set of assessment tools, organized into the same eight-part journey as the book itself.

Request the Experience Guide
Inside the Experience Guide

Eight sections, one journey

Every leadership habit follows the same arc as the book — from your own self-awareness through building the three core systems, to sustaining and multiplying what you've built.

A

Start Your Journey

Reflect on your own leadership before you try to change anything else.

B

Build Alignment

Define who "we" are, your purpose, and your strategy tree.

C

Run the Business System

Connect your customer, your scoreboard, and your conditions for excellence into one system.

D

Increase Your Ability to See

Build a visual workplace, then practice five lenses: flow, defects, stability, waste, and risk.

E

Improve the Business System

A local huddle and a cross-functional pathway for solving problems together.

F

Develop People System

Close skill gaps with Hear, See, Do, Teach, and coach real growth plans.

G

Management Discipline

Design your leadership routine cadence, then go see all three systems.

H

Sustain and Multiply

Teach what you've learned, then reassess and recalibrate.

Everything in the Experience Guide exists to turn a belief from the book into an experience your team actually lives through.

About the Author

Eric Pope

Eric Pope

Eric spent twenty years going, seeing, and coaching across manufacturing floors, engineering labs, and corporate offices on nearly every continent — watching what happens when leaders decide their culture is something to be designed rather than something that just happens to them.

He spent thirty years building a culture of continuous improvement at US Synthetic that earned the Shingo Prize, then five years coaching leaders worldwide to build the enterprise-wide ChampionX Way. He's now the founder of Culture by Design Partners, helping leaders build the same kind of culture in their own organizations.

Author
Designing Culture & The Experience Guide
Founder
Culture by Design Partners

More About Eric →

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